![]() Free actions can only be performed when another rule specifies.Missions can be found here (Open Play mission) and here (Spec Ops Narrative missions). Mission actions are specific to the mission you are playing, and will be detailed by that mission’s briefing.Unique actions are actions detailed on an operative’s datacard that only they can perform, such as the Dakka Dash action found on the example datacard.Universal actions can be performed by all operatives.Designer’s Note: This differs from the wording of the Reputation to Maintain Tac Op ( ELUCIDIAN STARSTRIDER ), where excessive damage only furthers a Rogue Trader’s reputation! For example, if 5 damage is inflicted on an operative with 2 wounds remaining, count 2 wounds lost. When counting wounds lost for this Tac Op, if an operative is reduced to 0 wounds, ignore excess wounds lost. At the end of any Turning Point, if a different Imperative is active for your kill team, and the total wounds lost by enemy operatives during that Turning Point is greater than that lost by friendly operatives, you score 1VP.ĭesigner’s Note: After revealing this Tac Op, we recommend keeping a tally of wounds lost by each kill team during each Turning Point.At the end of any Turning Point, if an Imperative is active for your kill team, and the total wounds lost by enemy operatives during that Turning Point is greater than that lost by friendly operatives, you score 1VP.Reveal this Tac Op when a Doctrina Imperative first becomes active for your kill team. Thievin’ Cit: Before the battle, when selecting equipment from your stash, you can select one item of equipment to equip this operative with for 1 less EP (to a minimum of 0).Īmbusher: Once per battle, at start or end of this operative’s activation, you can change its order. Shifty: Each time this operative is the target of a shooting attack, before rolling defence dice for that shooting attack, if it is in Cover and either has a Conceal order or is Ready, you can retain two dice as successful normal saves as a result of cover (instead of one). Irritable: While this operative has lost any wounds, add 1 to both Damage characteristics of its melee weapons.ĭestructive: Each time this operative performs a Fight action, if it made a Charge action during that activation, its melee weapons gain the Relentless special rule for that combat. Skinna: Each time this operative fights in combat, when you would retain attack dice for that combat, you can select one of your results of 5+ to be retained as a critical hit.
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